May 23, 2005, 12:50 AM // 00:50
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#81
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Ascalonian Squire
Join Date: May 2005
Guild: Sc Knights of Kryta
Profession: W/Mo
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Quote:
Originally Posted by Teufel Eldritch
I'm not sure what you mean but... I recently started playing a Mo/Me & let me tell you Monks get no slack. All day long the spam of "rez me plz kthnx" & "heal me! heal me! heal me! heal me!" & "U suk! U let me die!" get broadcasted in our ears most of the time by ppl that are nothing but a waste of mana. If some monks get a little irritated by this & start cop-ing a attitude with some players(the abusive & stupid ones) I can totally relate. IT IS NOT A GOOD IDEA TO PISS OF YOUR MONK.
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Hehe. The other night I was monking and this guy got all huffey puffy with me because I wouldn't cast healing breeze (Although I called my energy {which was 3-78}) and started saying things like "OMGZ! leik! joo suxzorz my boxzorz!" and so insted of healing him, I casted Infuse Health on another tank and then ran up to the arsehole and did /taunt quite a few times and then danced on his dead body while healing the rest of the team.
Quite funny.. and meanwhile I kept our team well enough healed to win the match. Needless to say I hurt his geek ego and he left.. probaly to go complain to his mom.
Quote:
Originally Posted by Mariena Feladon
It's true that there are very few monks in the later stages of the game. You may come across many monks in Yak's Bend or even Druid's Overlook, but when you arrive in Thirsty River and places beyond that, like Ring of Fire, you'll notice the amount of monks that are there with you. Ring of Fire - Warrior/Monk to Monk/xx ratio: 20 to 1, maybe?
The problem is clear. There are way too few monks.. their scarcity somehow makes the monks think they are superior to any other team member and are like a god among the peasants. This would definitely also be the case if there was a Warrior to Monk ratio of 1:20. The Warriors would be rare and they would run the 'monopoly'. Do what I say, or I'll leave and you won't have a tank.
Too many monks are a-holes just because of the ratio. Just because there are so few monks around, does not mean you can boss your party around! Far from it! If you come into my party, I'll just kick you out of the team (or when in mission, I'll just not tank for you) and replace you by the two stupid (but effective if you know your way with them) Mhenlo and Lina, the monk henchman and henchwoman.
Also because of the rude and arrogant monks and the amount of monks around, my friend made a new character that will be a dedicated healer monk.
Hopefully the scarcity of monks will cause a 'Monk-boom' -> Suddenly many players give up on their current role and make a new character that will be a primary monk (or E/Mo). But there's also the chance of having too many monks, and the current rare role of monk will be replaced by the rare warrior, or rare elementalist. Whichever.
PS. I'm a R/Mo and I chose this role because I thought when I bought this game: 'As a ranger, I'll have my bow and be far away from the tanks and monsters. I'll deal damage, but I won't contribute to tanking in any way... It'll make my job pretty easy compared to the warriors that suffer all the blows.' I decided to be a R/Mo, so I could also help out those warriors.
Draw Conditions is an excellent skill for me. As I'm not getting hurt, I 'sacrifice' myself to remove their conditions (e.g. Bleeding, Deep wound, Weakness) and give them to me.
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I agree somewhat.. mainly the reason there are few monks is because there are alot of people who just don't like being the healer and supporter of the party.. hence why past Yak's Bend there are few monks.. because they really cant solo and/or with henchmen
And I love this.. Whenever a tank is low on health, I'll cast Infuse health, then healing breeze on myself, then cast healing seed on that tank, and cast heal party and heal other if needed.
Keep doing that over and over and you get a very well healed team
Last edited by Pleistoanax Lambert; May 23, 2005 at 12:56 AM // 00:56..
Reason: adding quote
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May 23, 2005, 02:37 AM // 02:37
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#82
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Ascalonian Squire
Join Date: May 2005
Location: Maryland, United States
Guild: Carefree Drunks
Profession: Mo/E
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A newbie monk...
This thread has moved me to post for the first time. Pity this will likely be a waste of space, but hopefully you'll find it amusing.
I have only recently started the game... maybe only a week into it or so. I elected to play a Monk/Elementist. In part because, quite frankly, I love the outfits... I think Monks look really nice.
Okay, I'm joking a little about that.
I opted to play the healer role because it's a unique sort of challange that requires a kind of strategy that plays to my psyche. It's challanging, engaging, and completely different from killing those naughty, bad monsters.
And, of course, because of the elementist side of things, I get to kill some naughty, bad monsters occasionally, too.
As I'm just learning the game, the culture, and so on, I know I make a lot of mistakes. So far, I've rarely had people say anything really nasty to me. I try to be humble, as befits a monk in character, and deed.
Without having read this thread first, I find myself doing some of what folks here suggested; humbly suggest things that can make your life easier, but let people do whatever they will. Their own actions will lead to bliss or pain. In time, after repeated failures, either they choose not to play anymore, or they learn to adjust. Such is the way of things.
Recently, I found myself in a situation in which the party split up, and I couldn't decide who to follow. I healed one person, at the expense of allowing another to die:
He: "Where was the monk?"
Me: "The monk was busy healing so and so, and couldn't get to you in time. Sorry. I really tried."
He: "Ahhh... okay."
The team got the message after that... keep together. And I didn't have to say anything really ugly.
I also found myself in that very weird position of saving the entire party. Everyone but me had died, and the creatures didn't know I was around (because I was healing from a distance, trying to keep out of sight). I waited for the monsters to leave, raised each person and healed them (as energy permitted), and eventually managed to get the entire team up and running again. I did this without the expectation of glory or honor; it was simply my job to make this possible.
I've probably overhealed occasionally. As I said, I'm still learning. I don't quite know which creatures are more deadly than others, so I am sometimes paranoid... but for areas that I know well, I think I do okay, if the team works together well.
I find that I prefer to play within my guild than outside of it, but I have met some great folks outside my guild. Joining random teams yeilds random results; sometimes I find it's sheer bliss... and sometimes I find that I'm dealing with puerile mouth-breathers who seem to think I'm some kind of healing factory.
I think, regardless of what class I were to play, I'd prefer to play with a group that tries to use strategy over brawn. I opted to play the Monk because it requires strategy and brains to play by its very nature. But, in fact, *all* classes require strategy and brains to play properly in this game. I think it's just more obvious with a monk.
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May 23, 2005, 04:13 AM // 04:13
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#83
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Ascalonian Squire
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Mariena Feladon,
Sounds like you have just had your bad luck with trying to find a decent monk. But I guess it goes to show that the bad atittudes are on both sides. Personally I have never ran into anyone threatening to take away healing from a team member, nore heard of that since this thread. But I can totally visson someone saying something like that and that would again make me quitely leave the team and use ignore. (3 people to date)
Like someone mentioned this is a game and most of us are here to have fun. And listening to anyone with an attitude like that is definetly not fun at all. I would never be in a team with verbal abuse ( I use the term very losely), or pretty much any of the negatives/above threats of taking healing away, ect. There are way to many people in this game to hang around to be in a team like that.
Safe Journey's.
Last edited by M Dew; May 23, 2005 at 04:16 AM // 04:16..
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May 23, 2005, 08:29 AM // 08:29
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#84
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Jungle Guide
Join Date: May 2005
Location: NC
Guild: DKL
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As a monk player I might be accused of overhealing, but I haven't yet. I try and keep my teams health full. Why? It makes my life easy later on in the fight. Blowing 15 energy every 5 or 10 seconds to give everyone about 90 hp is alot easier than focusing on one person. When someone starts taking the brunt of the damage, I'll drop a Heal Other on them for 194.
The thing that irks me is people will criticize me for not healing them and making them use their healing spells. What they don't realize is any level 20 monk can heal half your full hp in one spell and have you back to full in a matter of three button presses. I guess my one comment to the folks who we heal is to have trust in your monk.
And before an infusion run, maybe take ten seconds before running and let the monk in your group give you a mission permanent 40 HP increase and health regen of 4 (with 14 in healing prayers). We typically can maintain 4-5 of these and drop them before taking on the Eidolon.
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May 23, 2005, 09:00 AM // 09:00
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#85
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Black Beast of Aarrrrgghh
Join Date: May 2005
Location: The Netherlands
Guild: The Biggyverse [PLEB] // Servants of Fortuna [SoF]
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i've read through some pages of 'idiot this' and 'noob that'.
And I wondered...
how is it possible that these idiots can make it so far in the game in such large numbers?
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May 23, 2005, 09:38 AM // 09:38
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#86
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Lion's Arch Merchant
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Quote:
Originally Posted by Makkert
i've read through some pages of 'idiot this' and 'noob that'.
And I wondered...
how is it possible that these idiots can make it so far in the game in such large numbers?
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Every mission you go on where your group isn't fully-staffed by your friends/guildies, you're bringing along at least one bad player.
Sometimes you're bringing more than one.
Every mission you've completed has helped one person circumvent the play-skill bottleneck the game designers put in. Every good player who's pounded out her ascension missions has brought a 1337 haxx0r with her.
When I ran the Ring of Fire Island missions, there weren't even enough people at any given time to staff one full group. I basically logged in one day, waited until a group arrived, then offered myself instead of a henchman.
Now you see lots of people there, asking where the Citadel is, because they "haven't unlocked it yet", or asking how they craft deldrimor steel (not that they need it yet), or auctioning for a max-damage fellblade.
Everyone take a minute to congratulate him or herself on bringing no less than twelve crappy players with them on their ride through Guild Wars. ; )
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May 23, 2005, 09:58 AM // 09:58
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#87
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Lion's Arch Merchant
Join Date: Apr 2005
Location: Beaufort Fun Park
Guild: I don't remember the guild name
Profession: Mo/W
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Quote:
Originally Posted by Phaedrus
Every mission you go on where your group isn't fully-staffed by your friends/guildies, you're bringing along at least one bad player.
Sometimes you're bringing more than one.
Every mission you've completed has helped one person circumvent the play-skill bottleneck the game designers put in. Every good player who's pounded out her ascension missions has brought a 1337 haxx0r with her.
When I ran the Ring of Fire Island missions, there weren't even enough people at any given time to staff one full group. I basically logged in one day, waited until a group arrived, then offered myself instead of a henchman.
Now you see lots of people there, asking where the Citadel is, because they "haven't unlocked it yet", or asking how they craft deldrimor steel (not that they need it yet), or auctioning for a max-damage fellblade.
Everyone take a minute to congratulate him or herself on bringing no less than twelve crappy players with them on their ride through Guild Wars. ; )
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Somtimes you yourself are the one. You left that part out
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May 23, 2005, 01:14 PM // 13:14
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#88
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Ascalonian Squire
Join Date: May 2005
Location: Maryland, United States
Guild: Carefree Drunks
Profession: Mo/E
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Heh.. and there's the tricky bit.
Everyone starts out green, and eventually grows into the game.
Or leaves it.
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May 23, 2005, 04:47 PM // 16:47
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#89
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Krytan Explorer
Join Date: Feb 2005
Location: Austin
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Quote:
There are way too few monks.. their scarcity somehow makes the monks think they are superior to any other team member and are like a god among the peasants.
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What an ignorant thing to say. I've teamed with many different groups and have never seen this attitude in any monk I teamed with and noone that has partied with me has seen it from me. Occasionally I will run into this type of person but it can be any class. If in your experience all monks act this way and no other class acts this way it's just bad luck for you so far, trust me there is plenty of arrogance for all the classes...
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May 23, 2005, 05:09 PM // 17:09
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#90
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Krytan Explorer
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Well said jdwoody.
I'm a monk and I certainly don't act that way either and I have 3 alts and I've never seen a monk act that way either.
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May 23, 2005, 05:55 PM // 17:55
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#91
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Ascalonian Squire
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Re: jwoody and asdar
Did you read the first 3 pages? The previous posters are reacting against that very attitude which was expressed on the first three pages. If you think no monks act like that, read the first page of this thread.
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May 23, 2005, 06:00 PM // 18:00
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#92
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Academy Page
Join Date: Mar 2005
Guild: Xion Nights
Profession: N/Mo
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I've seen as many bad monks as bad warriors. I had one monk take serious offense to my comment that folks should seek shelter in my blood wells to save on healing. He thought I was insulting his healing skills, even though we hadn't fought yet. I had another monk in the desert recruited to my guild team that ran far ahead of the team and pulled multiple groups of aggro monsters back to us. Sadly, we raised him and he did it again, so we used him as a blood well. He healed better as a well.
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May 23, 2005, 06:15 PM // 18:15
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#93
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Frost Gate Guardian
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Quote:
Originally Posted by Willow
If anyone assumes that they have the natural right to give me orders, I won't be playing with them again.
(I'm a Warrior/Necro. Typically, but not always, monks need me more than I need them.)
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This is the type of person that generates the "arrogant" monk attitude.
I am a Monk and have had the pleasure of running with some great parties. I also have had the poor furtune of running with far higher numbers of very poor parties. The great teams made the game a joy, the poor teams made it frustrating. There was a time I would go back and help other parties (complete strangers) through missions even though I had completed them.
Since the Ascension Missions my attitude has definitely changed. I was even for a time trying to help others through Ascension after I had already completed them. But as you can see from the quote above, I needed this guy and he did not need me. I give no orders but only the information that would help complete a quest. But, he doesn't need me.
A few bad apples can spoil the monk!
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May 23, 2005, 06:27 PM // 18:27
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#94
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Lion's Arch Merchant
Join Date: May 2005
Guild: The Marble Clan [KING]
Profession: R/Mo
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meh i play with my guild and have blast so far, I have met some cool ppl in the game too. oh and i turn off all conversations exept for my giuld and the occasional trader connvo. playing the game with ppl you dont know is a crap shoot. if you getting abused, leave the mission and get a different party OR filter out team chat. no one should have to put up with a letter of abuse....
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May 23, 2005, 06:44 PM // 18:44
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#95
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Krytan Explorer
Join Date: Feb 2005
Location: Austin
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Quote:
Did you read the first 3 pages? The previous posters are reacting against that very attitude which was expressed on the first three pages.
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Yes I read it and understand that there are arrogant people out there and I realize I've been lucky so far as I haven't run into any of these people running around as monks. But to say that because there aren't as many monks willing to party with strangers they are all completely full of themselves and think of themselves as gods is total bull.
Read the rest of the threads too, typically monks are not treated well in public groups and there are some who will only travel with guildmates. Sure when they're courting you they're always nice, but once you're in mission its, "hey monk don't let that ghost die" or "quit whining about energy monk we're doing fine"...
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May 23, 2005, 08:56 PM // 20:56
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#96
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Pre-Searing Cadet
Join Date: Apr 2005
Location: Washington
Profession: Mo/N
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I made a monk since my primary (element/mes) wasn't getting any group action, and I like group action.
Some observations:
I've been called multiple times the best healer they've seen, and also the worst healer they have seen. I claim no ownership on either title.
If someone is leading, I follow. If no one leads, I'll take that role. If I notice my team isn't killing the enemy healer, I'll even call a target (which can offend too, but hey.)
All the other classes I've played have an alternate way of healing themselves. Just as I'll keep a weakness spell for myself, there are ways to maximize your own life. (espically you necro blood folks, gotta play that game smart.)
Bad play on anyones part can cause a problem, monks running out of mana is just really bad. Help each other out, if you have necro use Blood ritual on them; or monk? try succor. As a monk I love to help out my team, and those things help alot.
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May 23, 2005, 09:26 PM // 21:26
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#97
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Frost Gate Guardian
Join Date: May 2005
Location: Chicago
Guild: Left For Dead
Profession: Mo/E
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This entire thread is a riot. I opened it thinking that it might give me some insight about not healing someone who is at 440/500 health and instead of giving a heal that heals for 90 points try to conserve energy. But I guess I'll feed the troll.
I've played a class capable of healing in just about every game I've ever played, which includes D&D, MMORPGs and online games. There is a certain kind of healer mentality, I suppose, that goes along with it. I have a healer friend in a recent MMORPG who is an older lady call it the "nurse" mentality. Some people observe that females make better clerics and healers, but I think that's more or less sexist, and anyone who is a good team player could do the same.
In Guild Wars beta weekends I played an elementalist/monk that is mostly a healer type and enjoyed it, and when release came I decided to play a primary monk since they are the best healers. It's hard to play as a healer, as you have people screaming "heal me!" and "group needs a healer now!" everywhere you go. If you don't or can't respond right away you are seen as arrogant or incapable of doing your job. It's kind of funny, really. But I'm often complimented on my healing, and I know myself that I'm a good healer (and have been for 4 years of gaming), and I do well enough that I'm usually able to keep the party from a wipe.
A healer's best friend is a good party leader tank who knows how to take charge of the party, make them listen to directions, and stop for the healer to regenerate mana or energy (applies in every game). I'm lucky to have my boyfriend who is a smart and capable tank (among other things ), but sometimes healers take charge of the party and direct what people should do, call out energy reserves and who should tank / who shouldn't. I see nothing wrong with this.
At the end of the day, there are good players and there are bad players. Lumping everyone who plays a monk into a single category and labeling them "arrogant" or "newb" or "bossy" is not going to get you any awards of brilliance. Next time, take a harder look at yourself. The mirror mission has a lot to teach us all, actually.
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May 23, 2005, 11:02 PM // 23:02
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#98
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Frost Gate Guardian
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I'm relatively new at the Healing gig, but because the demand for monks is SO great, my Monk quickly outpaced my 2 other characters, despite playing them longer.... because missions became easy... as I got lucky and got good groups.
But I've made mistakes as a healer, in a recent battle, healed myself instead of the lead tank charcter... I simply clicked wrong target. Duh. It got him killed and then an avalanche of mooks overwhelmed the party, getting us all killed. I apologized.
But I like doing the support role. It has been fun for me. It is less frustrating and I'm not sure why, than the Elem/Mes I was playing. Seemed like I was always getting hammered as teh Elem/Mes... and never enuff Energy to Heal/and do the offesive/sneaky stuff.
My Monk/Ranger primarily heals. If the party is doing okay...I have a good bow and I chip away at range. In some ways, it is the easiest character I've played... I haven't really played a HtH warrior yet... that might be easier, don't know.
But overall... I've had a lot of fun playing the Monk. I hope a couple of my friends buy the game soon..so we can all team up. I've been spreading the gospel, believe me.
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May 24, 2005, 03:13 AM // 03:13
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#99
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Desert Nomad
Join Date: May 2005
Location: Awaiting GW2
Profession: W/
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Quote:
Originally Posted by Great Gjl
Does excessive healing encourage arrogance, or are a lot of the monk players out there just egotistical by nature? I can't decide, but whatever it is it can't be healthy, hence why I've started this thread in the hope someone can shed some light on this disorder.
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Uh, I'm a monk player (Healing/Smiting, because Protection is for PANSIES. j/k... ). I have never really been egotistical or anything like that (I try to avoid such rediculous behavior)...
But when I save someone from definite death, it makes me all warm inside
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May 24, 2005, 03:47 AM // 03:47
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#100
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Academy Page
Join Date: Apr 2005
Guild: the Valahian Impalers
Profession: Mo/Me
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Quote:
Originally Posted by ManadartheHealer
But when I save someone from definite death, it makes me all warm inside
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I love it more when he's almost dead and i cast infuse and his hp goes back to full and at the same time mine goes to half. This made some people gasp in awe and even a monk asked me what spell was that (in the beginning stages of my monkship ).
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